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It's finally done!
Here it is, now in a downloadable file to play on your own! It's not perfect, by all means, but it was so fun to make. This is my first time using Unity as a game engine and my first time working with the C# code language. After this, I hope to grow both as a coder and game developer as I embark on a new journey! Part of why I'm doing this is to teach kids math with educational, but fun, games. In my next project, I aim to create a multiplayer math game that'll capture studen
Claire Kim
29 minutes ago1 min read


We're at the home stretch!
So far, the game works perfectly fine! The cow flaps up when you press the space bar, and new pipes are added at random heights. We've also added a counter to count the number of times the cow passes the pipes. BUT, there is no game-over screen! Unlike the regular Flappy Bird, our cow keeps flapping even if it crashes into the pipes. So, I added a game-over screen along with a button so that when you press the button, the game restarts. Then I made it so that when the cow hit
Claire Kim
Aug 271 min read


HUGE PROBLEM
On my journey to make Flappy Cow, I’ve encountered a problem!! My Pipe Sprite loads outside of the game screen, so sometimes it’ll just disappear off-screen. Originally, the pipes were supposed to load within the borders of the screen, but this wasn't the case.. But when in doubt, plug in numbers! So, I plugged in numbers for my moveSpeed and deadZone, and it magically worked! Now my pipes load within the frame and my cow can continue on with its journey.
Claire Kim
Jul 291 min read


If birds can fly, why not cows?
If birds can fly, why not cows? For this game, I’ve decided to take the original Flappy Bird by Dong Nguyen and make it a cow! Why a cow? Well, because my friend's favorite animal from Township is a cow:)
Claire Kim
Jul 221 min read
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