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Small Problem
Now, it’s time to make the illusion of the bunnies running… BUT we have run into a small problem! I have two flower backgrounds. The plan is that as the first one moves down the screen, the second one appears. Then, the first one moves back up the screen to create the illusion that the bunnies are running. However, as the first flower background moves, it suddenly teleports back up, so there's a moment during the game where none of the flowers show. So, I went to my trusty ol
Claire Kim
Feb 171 min read


Making the Game Sprites
Aesthetically, I want the game to have a very “spring” vibe to it. We have two cute bunnies, one on each screen. We have a nice green background for the grass with white, pink, and purple flowers. I’m planning to have the flowers move down the screen, so that the bunnies look like they’re “running up the screen”.
Claire Kim
Feb 101 min read


We're Back!
It seems like we’re back and ready for more! Now that we’ve dipped our toes in the waters of Unity Game making, it’s time to get started on our main goal: to teach kids math! I wanted this game to be fun and engaging, something kids can play and not get frustrated with, with just a hint of math involved. Introducing… Hop to the Top! Some problems that I’ve found with other educational games are that the games are simply too complicated. I want to create a game that has simpl
Claire Kim
Jan 201 min read


It's finally done!
Here it is, now in a downloadable file to play on your own! It's not perfect, by all means, but it was so fun to make. This is my first time using Unity as a game engine and my first time working with the C# code language. After this, I hope to grow both as a coder and game developer as I embark on a new journey! Part of why I'm doing this is to teach kids math with educational, but fun, games. In my next project, I aim to create a multiplayer math game that'll capture studen
Claire Kim
Oct 21, 20251 min read


We're at the home stretch!
So far, the game works perfectly fine! The cow flaps up when you press the space bar, and new pipes are added at random heights. We've also added a counter to count the number of times the cow passes the pipes. BUT, there is no game-over screen! Unlike the regular Flappy Bird, our cow keeps flapping even if it crashes into the pipes. So, I added a game-over screen along with a button so that when you press the button, the game restarts. Then I made it so that when the cow hit
Claire Kim
Aug 27, 20251 min read


HUGE PROBLEM
On my journey to make Flappy Cow, I’ve encountered a problem!! My Pipe Sprite loads outside of the game screen, so sometimes it’ll just disappear off-screen. Originally, the pipes were supposed to load within the borders of the screen, but this wasn't the case.. But when in doubt, plug in numbers! So, I plugged in numbers for my moveSpeed and deadZone, and it magically worked! Now my pipes load within the frame and my cow can continue on with its journey.
Claire Kim
Jul 29, 20251 min read


If birds can fly, why not cows?
If birds can fly, why not cows? For this game, I’ve decided to take the original Flappy Bird by Dong Nguyen and make it a cow! Why a cow? Well, because my friend's favorite animal from Township is a cow:)
Claire Kim
Jul 22, 20251 min read


Flappy Cow Sprite Test
Today I tried recreating Flappy Bird but with a cow!
Claire Kim
Jun 3, 20251 min read
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